RubinBrown Gaming Stats 2016

WELCOME

Welcome to the 2016 edition of RubinBrown’s Gaming Statistics . In this, our seventh year, we continue to provide you with a comprehensive review of the United States gaming industry. This publication includes statistical data from over 1,000 gaming operations, spanning 40 states and incorporating all four of the U.S. gaming segments we monitor – commercial, iGaming, limited stakes and tribal gaming. Refer to page 29 for a detailed definition of each gaming segment. New to this year’s edition, we are highlighting over 40 specific gaming markets. We are also taking a look back at the industry’s growth since 2007. Since 2007, the industry has grown by $5 billion from the pre-recession revenues of $66.1 billion to $71.1 billion in 2015. During the past nine years, the industry has increased competition, expanded the gaming footprint (regional, limited stakes, etc.) and adopted legislation to continue expanding online. The U.S. gaming industry has also opened 90 new casinos and created a $1 billion limited stakes gaming market in Illinois. When reading this publication you will also learn the growth experienced in 2015 marked the sixth consecutive year of growth for the overall industry and the first time the industry surpassed $70 billion in total gaming revenue. Most importantly, the growth was attributed to increased revenue from existing casinos, not new openings. Consistent with the previous three years, you will see the impact of increased competition and the impact new casinos are having on the distribution of gaming revenue nationwide and the continued growth of regional gaming. For example, in 2015 there were nine regional gaming markets with more than 5% growth. As we have done in the past, we continue to provide a summary of industry news and highlights by segment. As with every year, we welcome your feedback and inquiries for additional analysis. We have a deep passion for the industry and our team is always looking for an opportunity to talk ‘gaming’ – gaining insights and perspectives from others while also sharing our own. After all, this publication would not be possible without the support of the gaming industry’s leaders, regulators and professionals that we are able to work with throughout the nation. We thank you for your continued support and we hope RubinBrown’s Gaming Statistics continues to be a valuable tool to you and your respective teams.

Sincerely,

Brandon Loeschner

Daniel Holmes

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